NO MOAR OVERTIME Edit | Implemented?The concept of overtime is ridiculous. If an attacker cannot degrade a wall in the region in the allotted 24 hours time then they should lose and have to try again.
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3131 |
NO MOAR OVERTIME Edit | Implemented?The concept of overtime is ridiculous. If an attacker cannot degrade a wall in the region in the allotted 24 hours time then they should lose and have to try again.
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3131 |
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396 days agoby Big Brother
This is a technical limitation, not a "bug" or "feature". by Moot
I'd say it's a feature as it's been responsible for multiple losses of important regions and even a country. Overtime made Ontario the best battle eRep has ever seen. In my opinion one of the best features of eRepublik. by Reese Lemon
I think it's a good thing. Countries don't simply give up because the battle lasts longer than expected. Moot im guessing your anti-PEACE? I am pro PEACE so my opinion is biased, but had it of been the other way around you would not be saying this. by Moot
Of course and that is exactly what I was going to say, this is going to be, 1. PEACE members saying NO 2. anti-peace saying YES I still however disagree with it and always have, even before the peace attacks. I like it as it makes battles more exciting, like in some sports you get a sudden death round for ties and it always makes it more fun and exciting. by Zagarius
i think the game play should be fair if the system says 24 hours it should be 24 not 28... by nicholas2000
1)I think the current system works fine. 2)Learn to spell "moar". Are you serious? by Moot
That is exactly how I feel Zagarius. My opinion is that if they cannot do it then they cannot do it and should try again, THAT would make it more interesting and it would result in alot more gold spending.
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